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Scenarios

Scenarios are specific game states, set up so a player has a specific experience.

These can range from just having cities and units in specific places, to having full-blown custom rulesets to support them.

When creating a mod, we differentiate the ruleset from the scenario - the scenario is just a specific game state, or in other words - a saved game.

To create a scenario:

  • Create a new game with the players you want, AND a spectator
  • Enter the game as the spectator, and edit the save using the console
  • Save the game, copy the game save file to a "scenarios" folder in your mod

Console

To open the console, click the `` button on your keyboard.

To see available commands, click enter. This works for subcommands as well (e.g. when you entered tile).

The console has autocompletion: * Enter a partial command, subcommand or argument and hit Tab... * When the entered part, compared from the start, matches exactly one of the possible options, that option is completed and a space added for the next subcommand or parameter. * When no option matches, nothing happens. * When two or more options match, the possibilities are displayed, and the longest common substring is entered for you (e.g. you enter 'c', Tab: commands 'city' or 'civ' match, the console partially completes 'ci' for you). * When you haven't yet entered a partial text (console input is empty or ends in a space), autocompletion will display all options.

Some commands operate on a tile or unit you need to select on the map before opening the console.

The console does intentionally not follow all rules defined by the ruleset - e.g. it allows Farms on hills without fresh water or the Mobility promotion on a Worker. Any unexpected consequences are your responsibility.