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Scenarios

Scenarios are specific game states, set up so a player has a specific experience.

These can range from just having cities and units in specific places, to having full-blown custom rulesets to support them.

When creating a mod, we differentiate the ruleset from the scenario - the scenario is just a specific game state, or in other words - a saved game.

To create a scenario:

  • Create a new game with the players you want, AND a spectator
  • Enter the game as the spectator, and edit the save using the console
  • Save the game, copy the game save file to a "scenarios" folder in your mod

Console

Opening

To open the console from the world screen, click the `` button on your keyboard.

On mobile:

  • Long-click menu hamburger (3 lines)
  • Click "developer console" button

To see available commands, click enter. This works for subcommands as well (e.g. when you entered tile).

Command formatting

Object names (units buildings civs etc) are case-insensitive.

Unit and building names with spaces in them, like "Great General", can be inputted in 2 ways:

  • "great general" - with quotation marks around them
  • great-general - with dashes instead of spaces

Autocomplete

The console has autocompletion - for commands and arguments with Tab.

  • When two or more options match, the possibilities are displayed, and the longest common substring is entered for you (e.g. you enter 'c', Tab: commands 'city' or 'civ' match, the console partially completes 'ci' for you).
  • When you haven't yet entered a partial text (console input is empty or ends in a space), autocompletion will display all options.

Other

Some commands operate on a tile or unit you need to select on the map. You can also do so while the console is open.

The console intentionally does not follow all rules defined by the ruleset - e.g. it allows Farms on hills without fresh water or the Mobility promotion on a Worker. Any unexpected consequences are your responsibility.

You can access command history with the up/down buttons